Waiting Room Puzzles

January 14, 2007

I’ve been thinking about alternative ideas for this project, although I’m not sure how much time to spend thinking about ideas that I may not do, so I’ll see what sort of comments I get from this.

Anyway, as anyone who’s ever been to a dentist, doctors or anywhere with a waiting room knows, you will usually be sitting in a rather dull room with a few chairs for generally ill, sad or scared looking people and a small coffee table featuring celebrity related magazines from 2002.  BORING! Even for an adult, let alone anyone who has bought their children along to sit on their laps crying their eyes out or running around a 3×3 metre room screaming and shouting giving everyone else a headache.

What if there was a focal point?  Something that might keep the average child amused for a few minutes and maybe even spur a little interest from the odd adult too.  Instead of a coffee table full of outdated magazines, what if there was a table top game, operated using touch screen technology.  Or perhaps an entire wall feature – a projection of a game on the wall that users can interact with directly.

What is this game?  ‘The aim of the game is to figure out how to play the game’.  There will be no interface as such.  Users will interact with various objects and shapes in varying colours to complete each section of the game, which will consist of a number of different screens that the user will progress through as they play.  Each screen is essentially a different ‘Puzzle’ or a variation of a previous puzzle; in a finale product the number of screens/puzzles could be endless, although bare in mind that this will just be a prototype, but this would allow the game to be running all day without being restarted from the beginning as new patients enter the waiting room and investigate the game.

Example of puzzles in the game could be:-

  • move a coloured ball or object from A to B, but to do so the user would have to work out a path through a maze; the path can be changed by switching positions of movable walls within the maze.
  • Match objects of the same shape and colour from a selection.
  • Work out what shapes fit together to create another larger given shape.
  • Etc.

Here are some videos: -

Tabletop touch screen game, with voice recognition, although I seriously think a game like this will still be easier just using a mouse and the voice recognition is nothing new, you can use MS Gamevoice software to shout commands into your games which replicate the keyboard shortcuts, anyway it’s the table top function that’s important here:-

 

Super large touch screen interactive game: -

 
Projected touch screen: -

 
I thought this video might get your juices flowing: -

 
10 metre long touch sensitive bar – not relevant to what I’m doing and I don’t really see what uses it has in real life but interesting nonetheless… I wonder what happens if you spill your beer on it: -

Entry Filed under: Christopher Russell. .

4 Comments Add your own

  • 1. Garrett  |  January 16, 2007 at 8:32 pm

    Lisa, Liam and yourself should chat on ideas as well since your ideas have similarities / overlap.

  • 2. cdr5  |  January 16, 2007 at 9:22 pm

    I don’t want to do something that someone else is already doing. I thought this was quite different to what Lisa had in mind. I’m not sure what Liam is doing so I’ll have a chat with him.

    As I said, this was an alternative thought/idea, it’s not deffinate.

  • 3. Stephen Moorhouse  |  January 17, 2007 at 12:36 am

    I think you’re better off doing something new. I like the new direction you’re gone with in this, and I think you should develop the idea. I certainly make no secret of the fact that I really like innovation and creativity and no matter what the final outcome, you will learn much more from a low grade piece of innovation than a high grade rehashing of a piece you’ve already done. Challenge yourself, and do something that you would never normally do, so you can realise your potential.

  • 4. Garrett  |  January 18, 2007 at 10:01 pm

    >I don’t want to do something that someone else is already doing. I
    >thought this was quite different to what Lisa had in mind. I’m not sure
    >what Liam is doing so I’ll have a chat with him.

    similar technologies and ways of interacting with them is what I meant I guess and for that reason you should share research a little because you will uncover things which have relevance to each other but all three of you have different start points, i.e. different target audiences etc. and I have no doubt visually what you all produce will be very different.

    >no matter what the final outcome, you will learn much more from a
    >low grade piece of innovation than a high grade rehashing of a
    >piece you’ve already done

    mmm depends, there are different types of innovation and different people want to achieve different things. emphaisis is on innovation and communication in a prototype in this project so if you do come up with an innovative piece you will get a good grade (unless you don’t meet the brief requirements, don’t submit or something like that).

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